AI Insights · Timothy · January 2023
Q4 2022 Performance of Top 5 3D Cartoon Games in Mexico
Discover the performance trends of the top 5 3D cartoon games on a unified platform in Mexico during Q4 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 3D cartoon games in Mexico showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Stumble Guys from Scopely, Inc. had a notable presence. Weekly revenue started at approximately $82.7K at the end of September and peaked at around $119.8K in the first week of October, before gradually tapering off to $47.1K by early December. Downloads saw a downward trend from 287K in late September to a low of 139K in early December, but rebounded significantly to 274K by the end of December. Weekly active users followed a similar pattern, starting at 2.08M and dropping to 1.40M by late November, then rising again to 1.94M by the end of December.
Clash Royale by Supercell experienced fluctuating weekly revenue, starting at $43.9K, peaking at $93.7K in early October, and ending at $54.4K in the last week of December. Downloads remained relatively stable with minor fluctuations, starting at 67K and ending at 86K. Active users showed a more consistent trend, beginning at 6.34M, peaking at 7.41M in late October, and closing the quarter at 6.55M.
Homescapes from Playrix showed steady weekly revenue, starting at $50K and slightly increasing to $63K by mid-December, before ending at approximately $56K. Downloads fluctuated, starting at 22K, dipping to around 19K in late November, and then significantly increasing to 49K by the end of December. Active users also showed some variation, starting at 302K, dipping to 255K in mid-November, and closing at 341K.
Pokémon GO by Niantic, Inc. started with a weekly revenue of $43.3K and peaked at $70.4K in late November, before ending at $44.1K in the last week of December. Downloads remained relatively stable, starting at 30K and closing at 38K. Active users showed a slight decline from 3.22M at the start of the quarter to 2.93M by the end.
Lords Mobile: Kingdom Wars by IGG.COM had a varied performance. Weekly revenue started at $46.3K, peaked at $63.8K in mid-December, and ended at $59.6K. Downloads fluctuated significantly, starting at 77K, peaking at 120K in early October, and closing at 33K. Active users showed a declining trend, starting at 237K in late September and ending at 170K by the end of December.
For more detailed insights and data, visit Sensor Tower.